Mascot character for an Esports team
Done with the team at Aquifer Motion.
I was responsible for high poly, low poly, texturing and blendshapes.
For animation purposes, we decided to lengthen the arms.
Along with the normal 52 blendshapes, I created 10 additional blendshapes/emotes which used texture swapping.
Sami has 2, 4K texture sets.
65K tris
Concept art: https://www.artstation.com/artwork/B1dz8m
Rigging by Laura Smith
Unity implementation by Jacob Davis and Joe Rannells
Announcement video