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Esports Mascot

Mascot character for an Esports team

Done with the team at Aquifer Motion.
I was responsible for high poly, low poly, texturing and blendshapes.
For animation purposes, we decided to lengthen the arms.
Along with the normal 52 blendshapes, I created 10 additional blendshapes/emotes which used texture swapping.
Sami has 2, 4K texture sets.
65K tris

Concept art: https://www.artstation.com/artwork/B1dz8m

Rigging by Laura Smith
Unity implementation by Jacob Davis and Joe Rannells

Substance render

Substance render

Zbrush turnaround. Arms were made longer for easier animating

Zbrush turnaround. Arms were made longer for easier animating

Final LP in Maya

Final LP in Maya

Selection of special blendshapes that use texture swapping

Selection of special blendshapes that use texture swapping

4k texture sheets

4k texture sheets

Props and costumes were made depending on the team's destination or holiday. Here I made maracas and a moustache for a tournament in Mexico.

Props and costumes were made depending on the team's destination or holiday. Here I made maracas and a moustache for a tournament in Mexico.

A santa version of Sami was made for the holidays. Substance render.

A santa version of Sami was made for the holidays. Substance render.

Zbrush sculpt of Santa Sami

Zbrush sculpt of Santa Sami

Emotes/blendshapes were edited to allow the beard to move with them.

Emotes/blendshapes were edited to allow the beard to move with them.

Announcement video