3D character artist, also concepting, blendshapes and basic rigging. Interested in telling epic stories with epic characters. History as a prop maker/cosplayer.
Garage-kit figurine and collectable maker
Concepting, sculpting, retopology, PBR texturing for Unity characters, props and environment pieces.
Blendshape transfer/creation/cleanup
Setting up client provided characters for integration into pipeline.
Clients include: Age of Learning, BlueStudios, CloudCo Entertainment, Crunchyroll, Dreamworks, G2 Esports, Golden State Warriors, Guru Studios, Invisible Universe, MGAE, Paramount, PinkFong, Round 21 and SpinMaster
I offer 3d modeling for games and animation, digital sculpting for figurines and collectables, and concept design. Clients include Flux Tide Designs, Cute Monster Props, Shinka Studios, Motus Digital and Funimation.
Started as a freelance position, then became in-house at the beginning of 2015.
I created art assets for casino games including: 2D illustrations, 2D animations, UI, concepts, storyboards, and particle effects.
Assisted with multiple projects spanning multiple clients while being mentored by the in-house artists. Duties included cleaning up art, clipping out art, photo-manipulation compositions, digital painting, and sketch layouts.
I worked with a variety of small indie groups throughout college to help fill my portfolio. Most of these involved concept art for games they were working on for classes. Other contracts included concepts and prop production for student films.
Some of the projects I worked on included:
Deepak Chetty's Student film : The Ascendent - prop fabrication and concepts
Awkward Games : Worlds at War indie game - monster/creature concepts
Atlas film - costume design
Private prop commissions