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April Barker
April Barker
3D Character Artist and Digital Sculptor
Meridian, United States

Summary

3D character artist, also concepting, blendshapes and basic rigging. Interested in telling epic stories with epic characters. History as a prop maker/cosplayer.
Garage-kit figurine and collectable maker

https://www.linkedin.com/in/azureprops/

Skills

SculptingUV Mapping3D Printing3D ModelingConcept ArtIllustrationPaintingCreature DesignCostume DesignWeapon DesignCastingMolding

Software proficiency

ZBrush
ZBrush
Maya
Maya
TopoGun
TopoGun
Substance 3D Painter
Substance 3D Painter
Fusion 360
Fusion 360
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Photoshop
Photoshop
DaVinci Resolve
DaVinci Resolve
Kisslicer64
Kisslicer64
Netfabb
Netfabb

Productions

    • Commercial / Advertisement
      Aquifer Studio - app for production of Shoutout, Cameo, and other products
    • Year
      2020
    • Role
      3D Character Artist
    • Company
      Aquifer Motion
    • Commercial / Advertisement
      DBZ Live Action Commercial
    • Year
      2017
    • Role
      Prop Replica Artist
    • Company
      Funimation
    • Movie
      The Ascendant
    • Year
      2012
    • Role
      Prop Replica designer and creator
    • Company
      Deepak Chetty (University of Austin Grad Student)

Experience

  • 3D Character Artist at Speech Graphics
    July 2025 - Present

  • 3D Character Artist at Aquifer Motion
    August 2020 - July 2025

    Concepting, sculpting, retopology, PBR texturing for Unity characters, props and environment pieces.

    Blendshape transfer/creation/cleanup

    Setting up client provided characters for integration into pipeline.

    Clients include: Age of Learning, BlueStudios, CloudCo Entertainment, Crunchyroll, Dreamworks, G2 Esports, Golden State Warriors, Guru Studios, Invisible Universe, MGAE, Paramount, PinkFong, Round 21 and SpinMaster

  • Freelance Artist at Azureprops
    Austin, United States of America
    November 2015 - Present

    I offer 3d modeling for games and animation, digital sculpting for figurines and collectables, and concept design. Clients include Flux Tide Designs, Cute Monster Props, Shinka Studios, Motus Digital and Funimation.

  • Freelance/Production Artist at Stotatic
    Plano, United States of America
    April 2014 - November 2015

    Started as a freelance position, then became in-house at the beginning of 2015.

    I created art assets for casino games including: 2D illustrations, 2D animations, UI, concepts, storyboards, and particle effects.

  • Intern at PicturePlane
    Arlington, United States of America
    February 2014 - March 2014

    Assisted with multiple projects spanning multiple clients while being mentored by the in-house artists. Duties included cleaning up art, clipping out art, photo-manipulation compositions, digital painting, and sketch layouts.

  • Freelance Concept Artist/Prop Fabricator at Freelance
    United States of America
    January 2009 - September 2013

    I worked with a variety of small indie groups throughout college to help fill my portfolio. Most of these involved concept art for games they were working on for classes. Other contracts included concepts and prop production for student films.

    Some of the projects I worked on included:

    Deepak Chetty's Student film : The Ascendent - prop fabrication and concepts

    Awkward Games : Worlds at War indie game - monster/creature concepts

    Atlas film - costume design

    Private prop commissions