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CB - Cameo

CB for Cameo, while at Aquifer Motion.
Created Cheerbear first, and then added extra hairdos/textures for the other bears, turning off eye lashes as needed. Also ended up making the party hat and the giant cake stage.
Final scene in Unity with toon shader for outlines and flat lighting.
I was responsible for sculpting, retopology, texturing and blendshapes. Special blendshapes were created based on the provided concepts.
Rig and animations by Joshua Ogle.

Example video from Cameo that showed what a finished video with the character might look like.

Screen shots from Cameo

Screen shots from Cameo

Cheerbear was the base on which all the other characters were made. Models range from 43K to 45K tris

Cheerbear was the base on which all the other characters were made. Models range from 43K to 45K tris

Base topology in Maya. I also created a birthday hat.

Base topology in Maya. I also created a birthday hat.

Zbrush sculpt

Zbrush sculpt

Substance texturing. Bunch of handpainting, stamps for the stomach symbols and cheeks.

Substance texturing. Bunch of handpainting, stamps for the stomach symbols and cheeks.

Cake environment/stage. Modeled in maya, textured in Substance for that handpainted look.

Cake environment/stage. Modeled in maya, textured in Substance for that handpainted look.