I was responsible for the sculpting, retopology, final texturing and blendshapes for the Mouse.
Art direction by Tommy Kinnerup.
Rigging and animations by Joshua Ogle
Maya turn around of final in app model.
Final Zbrush turnaround. Further adjustments were done during the LP.
ABC Mouse, in scene in Unity
Final in app topology. 48K Tris
Emotes created using blendshapes. Used for Emote system via SG Com. Different emotes would engage based on what type emotion was picked up by the system.